I went through MANY iterations on the alien design for the SyFy movie AMERICAN WARSHIP starring Carl Weathers and Mario Van Peebles.
Originally they were supposed to be made of crystal... but the over riding design call was for "something that has not been seen before"!
Here's a few of them - roughly in development order.
Sunday, August 26, 2012
BIGFOOT
Concept art and z-brush sculpture I created as part of the team at The Asylum working on the visual effects for SyFy channel's BIGFOOT movie starring Danny Bonaduce and Alice Cooper
Saturday, August 25, 2012
Z-Brush practice
I have always enjoyed sculpture and I am trying to improve My skills with z-brush...
A redesign of the 3rd Stage Guild Navigator from the 1984 Dune movie, a bust of an H.P. Lovecraft character "Mother Hydra", and a redesign of what Tali Zorah Vas Normandy from the Mass Effect video game series might look like under her helmet (instead of the boring photo-shoped human photo they used).
All Designs - except the Navigator's head are copyright 2012 Sasha Burrow
A redesign of the 3rd Stage Guild Navigator from the 1984 Dune movie, a bust of an H.P. Lovecraft character "Mother Hydra", and a redesign of what Tali Zorah Vas Normandy from the Mass Effect video game series might look like under her helmet (instead of the boring photo-shoped human photo they used).
All Designs - except the Navigator's head are copyright 2012 Sasha Burrow
Wednesday, April 25, 2012
Nazis At The Center Of The Earth
When the script for Nazis at the Center of the Earth (NatCotE) crossed into the VFX department for assessment, there was a surprise in store - a resurrected Hitler... initially the plan was going to be to somehow superimpose Hitler's head on a bodybuilder's body - an idea that filled the VFX team with horror (It would be supremely hard to accomplish in the 4 weeks that would be allotted for completing all the special effects). So the VFX team at the Asylum threw around a few ideas - one of which was for Hitler to have a robot body.
I quickly pulled together the following piece of concept art, which went back to the producers a day or two later and they decided to make the change and go for Robo-Hitler!
Unfortunately the Nazis on dinosaurs idea was dropped...
Also got to create the 3D model of Robo-Hitler as well...
I quickly pulled together the following piece of concept art, which went back to the producers a day or two later and they decided to make the change and go for Robo-Hitler!
Unfortunately the Nazis on dinosaurs idea was dropped...
Also got to create the 3D model of Robo-Hitler as well...
Sunday, April 1, 2012
GRIMM'S SNOW WHITE
Here are a few of the creature designs I did a while back for the ASYLUM'S "Grimm's Snow White" lizard beast. Initially the call was for a two headed creature, but for animation purposes it ended up being only a single head. More images to come as the movies get released, including designs for AMERICAN BATTLESHIP, NAZIS AT THE CENTER OF THE EARTH and BIGFOOT
Sunday, January 15, 2012
2012 and yet another APOCALYPSE
Here are a few of the many design revisions of did of the ZOMBIE TIGER for 2012 ZOMBIE APOCALYPSE, a SyFy Original Movie, along with a couple of pix for the ZOMBIE DOG and some early concepts for the shark from 2 HEADED SHARK ATTACK
Thursday, September 8, 2011
Door In The Dragon's Throat
I was approached a while ago to illustrate a couple of scenes from a book for a potential low budget movie pitch. Not sure if anything came of it though.
This is a scene from the start of the book where the Sheik shows the main characters what has been discovered in the desert - the dead area of land with the hole at the center, nicknamed "The Dragon's Throat"
I created the hole and surrounding desert in 3D in Lightwave to scale according to the book and rendered it out, then with that as scale reference, I painted over it in photoshop with a collage of still images from the web.
This is a scene from the start of the book where the Sheik shows the main characters what has been discovered in the desert - the dead area of land with the hole at the center, nicknamed "The Dragon's Throat"
I created the hole and surrounding desert in 3D in Lightwave to scale according to the book and rendered it out, then with that as scale reference, I painted over it in photoshop with a collage of still images from the web.
This is a scene from the start of the book where the Sheik and the main characters discover a giant carved door deep underground from behind which emits and "evil" light.
I created the door in 3D in Lightwave to scale according to the book and rendered it out, then with that as scale reference, I painted over it in photoshop with a collage of still images from the web.
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